Description: Same beige body, blue legs and red pincers as Devil Claw Crabs . Only bigger. Much bigger.
Level: 5
Special: Nothing
Sif, the Ever-Hunter
Abilities:
- Regains Health.
- Immune to stun.
Xen, the Shell-Crusher
Abilities:
- Has a ~33%* chance to lower defence on hit for 10 seconds. *(170/500)
- Immune to stun.
Jun, the Ocean Lord
Abilities:
- Protected by allies, a blue crown will appear above Jun, the Ocean-Lord while this ability is in effect. Mobs affecting this ability will have a blue aura.
- Immune to stun.
Che, the Deep Warrior
Abilities:
- Returns damage on hit.
- Immune to stun.
Kae, the Water-Watcher
Abilities:
- Damage increases at low health.
- Immune to stun.
Nif, the Life-Taker
Abilities:
- Steals health on hit.
- Immune to stun
Mak, the Tidal-King
Abilities:
- Boosts defense of allies.
- Immune to stun.
Vir, the Blaze-Lurker
Abilities:
- Has a ~XX%* chance to set targets on fire for X seconds. *(45/152)
- Immune to stun.
Ols, the Wave-Breaker
Abilities:
- Has a ~ XX%* chance to lower attack on hit for 10 seconds. *(45/153)
- Immune to stun.
Nuk, the Brine-Hunter
Abilities:
- Has a ~XX%* chance to slow target with frost for X seconds. *(23/56)
- Immune to stun.
Phe, the Blade-Claw
Abilities:
- Has a ~33%* chance to inflict wounds on hit for 10 seconds. *(162/501)
- Immune to stun.
Arh, the Sea-Terror
Abilities:
- Has a ~XX%* chance to inspire fear on hit for X seconds. *(24/214)
- Immune to stun.
Kir, the Venom-Claw
Abilities:
- Has a ~XX%* chance to inflict poison on hit for X seconds. *(43/128)
- Immune to stun.